YOUR PURPOSE
The Senior Lighting Artist will work in a cooperative, international, cross-disciplinary team environment - possessing solid artistic skills, including an excellent understanding of color theory, composition, light, and form. They should have a passion for making games, strong technical understanding, and a focus on realistic lighting. Additionally, our ideal candidate would also show examples of environmental and cinematic lighting they have done for other AAA titles.
Responsibilities
- Produce high quality lighting for environments and cut scenes based on art direction and creative leadership.
- Work closely with fellow artists, programmers, cinematic designers, and sound designers.
- Handle post processing topics such as color grading, exposure, SSAO, bloom, tone mapping curves etc.
- Contribute to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
- Prototyping the use of lighting technology to reach the visual targets defined by art direction.
- Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets.
- Maintain efficient organizational structure for all lighting assets.
- Initiate and participate in knowledge sharing, problem solving, and technology research with other teams within and/or across projects.
- Demonstrate a high level of creativity and independence.
Collaboration
- Proactively identify and communicate potential production concerns to stakeholders while showing maturity in conflict resolution.
- Maintain a professional and healthy relationship with all team members.
- Show exemplary commitment, even in critical situations