We are looking for a graphics engineer to work on the real-time graphics engine at the core of our Rust and WebGPU based multi-user creative app. As one of the earliest engineering hires, you’ll define the architecture of our Rust/WebAssembly/WebGPU stack to deliver world class graphics performance within the browser.
We place strong emphasis on inclusivity, collaboration and empathy. We’re intentionally building a diverse culture from the start to create an environment for the new era of work.
- Team retreats & workshops
- Flexibility to manage your working hours however best suits your lifestyle
- Competitive base pay, early-stage equity, incentive compensation
- Healthcare benefits
What you’ll do:
- Contribute to building the highly performant real-time graphics engine at the heart of our flagship multi-user creative webapp.
- Work with the very latest browser technologies (WebAssembly, Rust, WebGPU) and ensure they’re expertly leveraged within the product.
- Lead technical decision making about architecture and implementation details in order to deliver on product requirements.
We’d love to talk if you:
- Have a University Degree in a relevant subject
- Have proven experience working on real-time graphics development, such as in games or creative coding.
- Have a good grounding in related math and computer science principles.
- Are a strong self-starter and comfortable working independently.
- Enjoy solving complex problems with the simplest possible solutions, and contributing to excellent code quality.
- Have strong communication skills and experience collaborating closely with design and product.
Nice to have but not essential
- Knowledge of the latest web technologies, especially WebGPU and WebAssembly.
- Experience with Rust.
- Creative interests outside of work (photography, design, painting, 3D modeling, etc).