Job Description
Responsible for character, animal, prop modelling and Texture mapping in the game.
Job requirements
1. Have good art skills, be able to use hand-painting, major in art or related discipline preferred.
2. Familiar with Game character modelling and structure to support animation production
3. Profound knowledge in at least two 3D software (3D Studio Max/Maya/Zbrush/Substance painter/Blender)
4. Quick learner, research for new technologies and apply to work
5. Previous experience in gaming industry is a must