Responsibilities
Involved in the research of various cutting-edge computer graphics algorithms.
Ability to implement, optimize and deploy advanced CG algorithms into production system.
Collaborate with other teams for delivering projects across various productions.
Requirements:
PhD degree in the area of computer graphics or similar area.
3-5 years’ experience in rendering, shader, GPU acceleration . Have lots of projects experience in above areas.
Familiar with at least one of OpenGL/Vulkan/DirectX.
Experience in HLSL/GLSL or other equivalent shader languages.
Preferred experience with Cuda/OpenCl or other equivalent parallel computing libraries.
Preferred experience with mainstream game engine such as Unity or Unreal Engine, etc
Next Step
Click “apply” or send resume to: Ryce [email protected]
EA Licence No.91C2918| Personnel Registration No. R23117258