Who Are We?
HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy. This policy provides detailed insights into how your information is collected, used, and protected throughout the application process.
What You Will Do:
- Finish high quality animation, mocap cleanup related work, based on project requests, including action/expression/prop animation, involving multiple styles of characters, creatures, monsters, etc.
- Communicate with Project Manager/senior management, estimate timelines and adhere to plans, analyze and assign different tasks
- Guide and train junior animators, review assets, and ensure project quality control
- Research new technology/software to facilitate the development of animation team
What We Are Looking For:
- 5 years+ animation experience in game/film related industry
- Solid animation skill, familiar with animation principles, such as timing and rhythm
- Proficiency in Maya, knowledge on 3dsMax, MotionBuilder, Unreal/Unity, experience in mocap clean-up and rigging/skinning is preferred
- Good time management and communication skills to ensure work is completed with expected quality and time
- Passion for animation, with good learning ability, strong sense of responsibility and patience, good teamwork spirit
We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.