Full-Time Contractor - Computer Games Developer - Unity Game Engine
Overview:
The Doodle People is seeking experienced Computer Game Developers proficient in the Unity Game Engine to work on various projects as full-time contractors. Contractors will be responsible for the end-to-end development of game features, integrating art and audio assets, ensuring high-quality, bug-free games, and providing thorough documentation for project handover.
Responsibilities:
- Game Development: Lead the development and implementation of game features and mechanics based on project specifications and design documents.
- Asset Integration: Seamlessly integrate provided art, audio, and other assets into the game, ensuring smooth functionality and performance.
- Bug Fixing & Optimization: Identify, troubleshoot, and resolve bugs; optimize game performance for various platforms to ensure stability and quality.
- Documentation: Develop comprehensive documentation for code architecture, focusing on configuration, scalability, and ease of handover.
- Collaboration: Work closely with designers, artists, and other developers to ensure cohesive and high-quality game development.
- Communication: Maintain regular communication with the project lead and team members to ensure alignment with project goals and timelines.
Contract Duration:
Contract duration will vary depending on the project but will typically involve full-time engagement for the duration of the project, which may range from 2 to 5 months. Specific timelines will be agreed upon before the start of each project.
Compensation:
Compensation is project-based and will be determined according to the scope of work. Payments will be disbursed based on milestones, typically structured as follows:
- 30% at project start
- 30% upon completion of key milestones
- 40% upon final delivery
Reporting To:
Assigned Project Lead
Project Management & Tools:
- Development: Unity, Github, Google Sheets
- Communication: Microsoft Teams
- Documentation: Miro, Notion, Google Sheets
Deliverables:
As a full-time contractor, you will be responsible for a range of deliverables, which will be clearly defined at the beginning of each project. Typical deliverables include:
- Fully functional game prototypes with minimal bugs.
- Implementation of both primary and secondary game features.
- Integration of art, audio, and narrative elements.
- Continuous optimization of game performance.
- Comprehensive documentation for future developers.
Sprint Structure:
- Contractors will work within an agile framework, with regular sprints and check-ins to ensure progress is aligned with project goals. Full builds for playtesting or gameplay videos will be expected as part of the development cycle.
Handover:
Upon project completion, contractors are required to:
- Deliver detailed documentation of the implemented features.
- Ensure the code is well-commented to facilitate understanding by other team members.
- Provide support during the transition period to ensure a smooth handover.
Flexibility Clause:
While project deadlines are critical, we understand that unforeseen circumstances may arise. If there is a need to adjust timelines or deliverables, contractors must inform The Doodle People via official communication channels (Microsoft Teams or email) promptly.